SciPlay Reports Results for the Third Quarter 2020
Third Quarter 2020 Financial Highlights vs. Third Quarter 2019
- Third quarter revenue was
$151.2 million . Mobile revenue of$131.8 million was up 35%, which was 750 bps above market growth according to Eilers & Krejcik. - Net income increased 40% to
$35.1 million , with a net income margin of 23.2%, up from$25.0 million and 21.5%. - AEBITDA, a non-GAAP measure defined below, was
$49.3 million , an increase of 54%, and AEBITDA margin of 32.6%, an increase of 510 bps. - Net cash provided by operating activities was
$56.4 million , an increase of$22.6 million reflecting strong results. - Cash and cash equivalents increased
$99.7 million year to date to$210.3 million , which was driven by strong revenue results and high conversion of AEBITDA to cash.
Key Performance Highlights vs. Third Quarter 2019
- Payer conversion rates reached a quarterly record of 7.3%, continuing to validate our focus on live operations to drive increased player interaction with our games.
- Average monthly revenue per payer increased 11% to
$94.10 . - ARPDAU (average revenue per daily active user) increased 34% to
$0.63 . - Mobile penetration increased 300 basis points to 87%.
SUMMARY RESULTS |
||||||||
($ in millions) |
Three months ended |
|||||||
2020 |
2019 |
|||||||
Revenue |
$ |
151.2 |
$ |
116.4 |
||||
Net income |
35.1 |
25.0 |
||||||
Net income margin |
23.2 |
% |
21.5 |
% |
||||
Net cash provided by operating activities |
56.4 |
33.8 |
||||||
Capital expenditures |
1.8 |
1.8 |
||||||
Non-GAAP Financial Measures (1) |
||||||||
AEBITDA |
$ |
49.3 |
$ |
32.0 |
||||
AEBITDA margin |
32.6 |
% |
27.5 |
% |
||||
Balance Sheet Measures |
As of |
As of |
||||||
Cash and cash equivalents |
$ |
210.3 |
$ |
110.6 |
||||
Available liquidity |
360.3 |
260.6 |
(1) The financial measures "AEBITDA" and "AEBITDA margin" are non-GAAP financial measures defined below under "Non-GAAP Financial Measures" and reconciled to the most directly comparable GAAP measures in the accompanying supplemental tables at the end of this release. |
Key Performance Indicators |
||||||
(in millions, except ARPDAU, Average monthly revenue per |
Three months ended |
|||||
2020 |
2019 |
Increase / (Decrease) |
||||
Mobile Penetration |
87% |
84% |
3pp |
|||
Average MAU |
7.3 |
7.8 |
(0.5) |
|||
Average DAU |
2.6 |
2.7 |
(0.1) |
|||
ARPDAU |
|
|
|
|||
Average MPUs |
0.5 |
0.5 |
— |
|||
Average monthly revenue per payer |
|
|
|
|||
Payer conversion rate |
7.3% |
5.8% |
1.5pp |
|||
pp = percentage points. |
Earnings Conference Call
About
We are a leading developer and publisher of digital games on mobile and web platforms. We currently offer seven core games, including four social casino games and three primary casual games. Our social casino games typically include slots-style game play and occasionally include table games-style game play, while our casual games blend slots-style or bingo game play with adventure game features. All of our games are offered and played on multiple platforms, which include Apple, Google, Facebook, Amazon, and Microsoft. In addition to our internally created game content, our content library includes recognizable, real-world slot and table games content from Scientific Games Corporation. This content allows players who like playing land-based slot machines to enjoy some of those same titles in our free-to-play games.
You can access our filings with the
All ® notices signify marks registered in
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CONSOLIDATED STATEMENTS OF INCOME |
|||||||||||||||
(Unaudited, in millions, except per share amounts) |
|||||||||||||||
Three Months Ended |
Nine Months Ended |
||||||||||||||
|
|
||||||||||||||
2020 |
2019 |
2020 |
2019 |
||||||||||||
Revenue |
$ |
151.2 |
$ |
116.4 |
$ |
435.1 |
$ |
352.9 |
|||||||
Operating expenses: |
|||||||||||||||
Cost of revenue(1) |
48.0 |
36.9 |
138.5 |
123.1 |
|||||||||||
Sales and marketing(1) |
33.7 |
32.9 |
97.0 |
98.4 |
|||||||||||
General and administrative(1) |
21.3 |
9.8 |
46.7 |
31.2 |
|||||||||||
Research and development(1) |
8.8 |
6.3 |
24.3 |
18.1 |
|||||||||||
Depreciation and amortization |
2.7 |
1.7 |
6.9 |
5.2 |
|||||||||||
Restructuring and other |
0.2 |
0.2 |
1.7 |
2.4 |
|||||||||||
Total operating expenses |
114.7 |
87.8 |
315.1 |
278.4 |
|||||||||||
Operating income |
36.5 |
28.6 |
120.0 |
74.5 |
|||||||||||
Other (expense) income, net |
(0.2) |
(0.4) |
0.9 |
(2.4) |
|||||||||||
Net income before income taxes |
36.3 |
28.2 |
120.9 |
72.1 |
|||||||||||
Income tax expense |
1.2 |
3.2 |
5.9 |
7.2 |
|||||||||||
Net income |
35.1 |
25.0 |
115.0 |
64.9 |
|||||||||||
Less: Net income attributable to the noncontrolling interest |
29.6 |
23.0 |
98.5 |
36.9 |
|||||||||||
Net income attributable to |
$ |
5.5 |
$ |
2.0 |
$ |
16.5 |
$ |
28.0 |
|||||||
Basic and diluted net income attributable to |
|||||||||||||||
Basic |
$ |
0.24 |
$ |
0.09 |
$ |
0.72 |
$ |
0.33 |
|||||||
Diluted |
$ |
0.23 |
$ |
0.09 |
$ |
0.69 |
$ |
0.33 |
|||||||
Weighted average number of shares of Class A common stock used in per share calculation: |
|||||||||||||||
Basic shares |
22.8 |
22.7 |
22.8 |
22.7 |
|||||||||||
Diluted shares |
24.1 |
22.7 |
24.0 |
22.7 |
(1) Excludes depreciation and amortization.
(2) For the three and nine months ended
|
|
|||||||
CONDENSED CONSOLIDATED BALANCE SHEETS |
|||||||
(Unaudited, in millions, except par value) |
|||||||
|
|
||||||
ASSETS |
|||||||
Current assets: |
|||||||
Cash and cash equivalents |
$ |
210.3 |
$ |
110.6 |
|||
Accounts receivable, net |
49.6 |
32.1 |
|||||
Prepaid expenses and other current assets |
6.4 |
4.3 |
|||||
Total current assets |
266.3 |
147.0 |
|||||
Property and equipment, net |
4.7 |
4.6 |
|||||
Operating lease right-of-use assets |
8.7 |
6.0 |
|||||
|
127.0 |
120.7 |
|||||
Intangible assets and software, net |
28.8 |
17.0 |
|||||
Deferred income taxes and other assets |
84.0 |
89.3 |
|||||
Total assets |
$ |
519.5 |
$ |
384.6 |
|||
LIABILITIES AND STOCKHOLDERS' EQUITY |
|||||||
Current liabilities: |
|||||||
Accounts payable |
$ |
22.8 |
$ |
12.8 |
|||
Accrued liabilities |
17.1 |
13.7 |
|||||
Due to affiliate |
2.6 |
2.7 |
|||||
Total current liabilities |
42.5 |
29.2 |
|||||
Operating lease liabilities |
7.8 |
5.2 |
|||||
Liabilities under TRA |
67.3 |
72.7 |
|||||
Other liabilities |
5.7 |
— |
|||||
Total stockholders' equity(1) |
395.3 |
277.5 |
|||||
Total liabilities and stockholders' equity |
$ |
519.5 |
$ |
384.6 |
(1) Includes |
|
|||||||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS |
|||||||||||||||
(Unaudited, in millions) |
|||||||||||||||
Three Months Ended |
Nine Months Ended |
||||||||||||||
|
|
||||||||||||||
2020 |
2019 |
2020 |
2019 |
||||||||||||
Net cash provided by operating activities |
$ |
56.4 |
$ |
33.8 |
$ |
131.9 |
$ |
60.3 |
|||||||
Net cash used in investing activities |
(1.8) |
(1.8) |
(17.6) |
(6.5) |
|||||||||||
Net cash (used in) provided by financing activities |
(0.5) |
(1.2) |
(14.6) |
17.1 |
|||||||||||
Effect of exchange rate changes on cash, cash equivalents and restricted cash |
0.1 |
0.1 |
— |
0.4 |
|||||||||||
Increase in cash, cash equivalents and restricted cash |
54.2 |
30.9 |
99.7 |
71.3 |
|||||||||||
Cash, cash equivalents and restricted cash, beginning of period |
156.1 |
50.4 |
110.6 |
10.0 |
|||||||||||
Cash, cash equivalents and restricted cash, end of period |
$ |
210.3 |
$ |
81.3 |
$ |
210.3 |
$ |
81.3 |
|||||||
Supplemental cash flow information: |
|||||||||||||||
Cash paid for income taxes |
$ |
— |
$ |
0.3 |
$ |
1.5 |
$ |
0.7 |
|||||||
Cash paid for contingent consideration included in operating activities |
— |
3.0 |
4.0 |
22.2 |
|||||||||||
Payment for Scientific Games' intellectual property license included in Distributions to Parent and affiliates, net |
— |
— |
— |
255.0 |
|
|||||||||||||||
RECONCILIATION OF NET INCOME ATTRIBUTABLE TO SCIPLAY TO AEBITDA |
|||||||||||||||
(Unaudited, in millions) |
|||||||||||||||
Three Months Ended |
Nine Months Ended |
||||||||||||||
|
|
||||||||||||||
2020 |
2019 |
2020 |
2019 |
||||||||||||
Net income attributable to |
$ |
5.5 |
$ |
2.0 |
$ |
16.5 |
$ |
28.0 |
|||||||
Net income attributable to noncontrolling interest |
29.6 |
23.0 |
98.5 |
36.9 |
|||||||||||
Net income |
35.1 |
25.0 |
115.0 |
64.9 |
|||||||||||
Restructuring and other |
0.2 |
0.2 |
1.7 |
2.4 |
|||||||||||
Depreciation and amortization |
2.7 |
1.7 |
6.9 |
5.2 |
|||||||||||
Income tax expense |
1.2 |
3.2 |
5.9 |
7.2 |
|||||||||||
Stock-based compensation |
9.9 |
1.5 |
15.1 |
8.1 |
|||||||||||
Other expense (income), net |
0.2 |
0.4 |
(0.9) |
2.4 |
|||||||||||
AEBITDA |
$ |
49.3 |
$ |
32.0 |
$ |
143.7 |
$ |
90.2 |
|||||||
Revenue |
$ |
151.2 |
$ |
116.4 |
$ |
435.1 |
$ |
352.9 |
|||||||
Net income margin (Net income/Revenue) |
23.2 |
% |
21.5 |
% |
26.4 |
% |
18.4 |
% |
|||||||
AEBITDA margin (AEBITDA/Revenue) |
32.6 |
% |
27.5 |
% |
33.0 |
% |
25.6 |
% |
|||||||
Royalties for Scientific Games Corporation IP |
$ |
— |
$ |
— |
$ |
— |
$ |
10.2 |
RECONCILIATION OF NET INCOME MARGIN |
||||||||||||
TO AEBITDA MARGIN |
||||||||||||
Three Months Ended |
Nine Months Ended |
|||||||||||
2020 |
2019 |
2020 |
2019 |
|||||||||
Net income margin (Net income/Revenue) |
23.2 |
% |
21.5 |
% |
26.4 |
% |
18.4 |
% |
||||
Restructuring and other |
0.1 |
% |
0.2 |
% |
0.4 |
% |
0.7 |
% |
||||
Depreciation and amortization |
1.8 |
% |
1.5 |
% |
1.6 |
% |
1.5 |
% |
||||
Income tax expense |
0.8 |
% |
2.7 |
% |
1.4 |
% |
2.0 |
% |
||||
Stock-based compensation and other expense |
6.7 |
% |
1.6 |
% |
3.2 |
% |
3.0 |
% |
||||
AEBITDA margin |
32.6 |
% |
27.5 |
% |
33.0 |
% |
25.6 |
% |
Forward-Looking Statements
Throughout this press release, we make "forward-looking statements" within the meaning of the
- the impact of the COVID-19 pandemic and any resulting social, political, economic and financial complications;
- our ability to attract and retain players;
- our reliance on third-party platforms;
- our dependence on the optional purchases of coins, chips and cards to supplement the availability of periodically offered free coins, chips and cards;
- dependence on skilled employees with creative and technical backgrounds;
- expectations of growth in total consumer spending on social gaming, including social casino gaming;
- our dependence on certain key providers;
- natural events and health crises that disrupt our operations or those of our providers or suppliers;
U.S. and international economic and industry conditions;- stock price volatility;
- our ability to continue to launch and enhance games that attract and retain a significant number of paying players;
- our reliance on a small percentage of our players for nearly all of our revenue;
- our ability to adapt to, and offer games that keep pace with, changing technology and evolving industry standards;
- competition;
- the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive social gaming, including social casino gaming, and how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social casino gaming specifically, and how this could result in a prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations;
- laws and government regulations, both foreign and domestic, including those relating to our parent, Scientific Games Corporation, and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including ours;
- the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is likely within the
U.S. and other jurisdictions; - our ability to use the intellectual property rights of our parent, Scientific Games Corporation, and other third parties, including the third-party intellectual property rights licensed to Scientific Games Corporation, under our intellectual property license agreement ("IP License Agreement") with our parent;
- protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others;
- security and integrity of our games and systems;
- security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions;
- reliance on or failures in information technology and other systems;
- our ability to complete acquisitions and integrate businesses successfully;
- our ability to pursue and execute new business initiatives;
- fluctuations in our results due to seasonality and other factors;
- risks related to foreign operations, including the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; and compliance with applicable anti-money laundering, anti-bribery and anti-corruption laws;
- changes in tax laws or tax rulings, or the examination of our tax positions;
- the discontinuation or replacement of LIBOR, which may adversely affect interest rates;
- litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and strategic investments;
- restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness;
- failure to maintain adequate internal control over financial reporting;
- influence of certain stockholders, including decisions that may conflict with the interests of other stockholders;
- our ability to achieve some or all of the anticipated benefits of being a standalone public company; and
- our dependence on distributions from
SciPlay Parent Company, LLC ("SciPlay Parent LLC ") to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement (the "TRA").
Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the
This press release may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be accurate, it is not independently verified by us and we do not make any representation as to the accuracy of that information. In general, we believe there is less publicly available information concerning international social gaming industries than the same industries in the
Non-GAAP Financial Measures
Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income attributable to
Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management's internal comparisons of our historical operating performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management's external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels.
Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management's reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations.
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SOURCE
Media Relations, Christina Karas, +1 702-532-7986, Director, Corporate Communications, media@scientificgames.com, or Investor Relations, Michael Cody +1 319-229-8332, Chief Financial Officer